嗨嗨嗨我又来了!
这几天我在编写WinUI3和UWP。因为我的小米4搭载了先进 的Windows Phone10。接下来,我将展示一个多线程聊天室的代码并分享软件包(.7z)。 我是参考了一位CSDN大牛的文章:https://blog.csdn.net/weixin_42582160/article/details/122262483 并且使用了一点科技的力量 (DeepSeek)做的。
以下是主要代码: xaml 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 <Page x:Class ="SimpleChat.MainPage" xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local ="using:SimpleChat" xmlns:d ="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc ="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable ="d" > <Grid > <Grid.ColumnDefinitions > <ColumnDefinition Width ="2*" /> <ColumnDefinition Width ="1*" /> </Grid.ColumnDefinitions > <Grid.RowDefinitions > <RowDefinition Height ="*" /> <RowDefinition Height ="Auto" /> </Grid.RowDefinitions > <ScrollViewer Grid.Column ="0" Grid.Row ="0" VerticalScrollBarVisibility ="Auto" > <TextBox x:Name ="ChatEdit" IsReadOnly ="True" AcceptsReturn ="True" TextWrapping ="Wrap" /> </ScrollViewer > <TextBox x:Name ="InputLine" Grid.Column ="0" Grid.Row ="1" PlaceholderText ="在此输入消息..." /> <Button x:Name ="SendBtn" Grid.Column ="1" Grid.Row ="1" Content ="发送" Click ="SendBtn_Click" /> <StackPanel Grid.Column ="1" Grid.Row ="0" Margin ="10" > <TextBlock Text ="服务器 IP" /> <TextBox x:Name ="IpEdit" PlaceholderText ="输入 IP 地址" /> <Button x:Name ="HostIpBtn" Content ="获取本机 IP" Click ="HostIpBtn_Click" /> <TextBlock Text ="服务器端口" /> <TextBox x:Name ="PortEdit" PlaceholderText ="输入端口" /> <TextBlock Text ="昵称" /> <TextBox x:Name ="HostEdit" PlaceholderText ="输入昵称" /> <RadioButton x:Name ="ServerRbtn" Content ="服务器" Checked ="ServerRbtn_Checked" /> <RadioButton x:Name ="ClientRbtn" Content ="客户端" Checked ="ClientRbtn_Checked" /> <Button x:Name ="ConnectBtn" Content ="连接服务器" Click ="ConnectBtn_Click" /> <Button x:Name ="BuildServerBtn" Content ="创建服务器" Click ="BuildServerBtn_Click" /> <Button x:Name ="QuitBtn" Content ="退出" Click ="QuitBtn_Click" /> </StackPanel > </Grid > </Page >
csharp 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 using Windows.UI.Xaml;using Windows.UI.Xaml.Controls;using System;using System.Collections.Generic;using System.Text;using System.Threading.Tasks;using Windows.UI.ViewManagement;using Windows.Networking;using Windows.Networking.Sockets;using Windows.Storage.Streams;namespace SimpleChat { public sealed partial class MainPage : Page { private StreamSocket _socket; private bool _isServer = true ; private bool _isRunning = false ; private List <StreamSocket> _clientSockets = new List <StreamSocket>(); public MainPage () { this .InitializeComponent(); var view = ApplicationView.GetForCurrentView(); view.Title = "SimpleChat" ; } private void SendBtn_Click (object sender, RoutedEventArgs e ) { string message = InputLine.Text; if (!string .IsNullOrEmpty(message)) { string hostName = HostEdit.Text.Trim(); if (string .IsNullOrEmpty(hostName)) { hostName = "Anonymous" ; } string fullMessage = $"{hostName} : {message} " ; InputLine.Text = string .Empty; if (_isServer) { ChatEdit.Text += $"{Environment.NewLine} You: {message} " ; BroadcastMessage(fullMessage); } else { ChatEdit.Text += $"{Environment.NewLine} You: {message} " ; SendMessageToServer(fullMessage); } } } private void HostIpBtn_Click (object sender, RoutedEventArgs e ) { var hostNames = Windows.Networking.Connectivity.NetworkInformation.GetHostNames(); foreach (var hostName in hostNames) { if (hostName.Type == Windows.Networking.HostNameType.Ipv4) { IpEdit.Text = hostName.ToString(); break ; } } } private void ServerRbtn_Checked (object sender, RoutedEventArgs e ) { _isServer = true ; ConnectBtn.IsEnabled = false ; BuildServerBtn.IsEnabled = true ; } private void ClientRbtn_Checked (object sender, RoutedEventArgs e ) { _isServer = false ; ConnectBtn.IsEnabled = true ; BuildServerBtn.IsEnabled = false ; } private async void ConnectBtn_Click (object sender, RoutedEventArgs e ) { if (!_isServer) { string ip = IpEdit.Text.Trim(); if (string .IsNullOrEmpty(ip)) { ChatEdit.Text += $"{Environment.NewLine} IP address cannot be empty!" ; return ; } if (!int .TryParse(PortEdit.Text, out int port)) { ChatEdit.Text += $"{Environment.NewLine} Invalid port number!" ; return ; } await ConnectToServerAsync(ip, port); } } private async void BuildServerBtn_Click (object sender, RoutedEventArgs e ) { if (_isServer) { string ip = IpEdit.Text.Trim(); if (string .IsNullOrEmpty(ip)) { ChatEdit.Text += $"{Environment.NewLine} IP address cannot be empty!" ; return ; } if (!int .TryParse(PortEdit.Text, out int port)) { ChatEdit.Text += $"{Environment.NewLine} Invalid port number!" ; return ; } await StartServerAsync(ip, port); } } private void QuitBtn_Click (object sender, RoutedEventArgs e ) { if (_socket != null ) { _socket.Dispose(); } Application.Current.Exit(); } private async Task StartServerAsync (string ip, int port ) { try { var listener = new StreamSocketListener(); listener.ConnectionReceived += OnConnectionReceived; await listener.BindEndpointAsync(new HostName(ip), port.ToString()); _isRunning = true ; string hostName = HostEdit.Text.Trim(); if (string .IsNullOrEmpty(hostName)) { hostName = "Server" ; } ChatEdit.Text += $"{Environment.NewLine} {hostName} started on {ip} :{port} " ; } catch (Exception ex) { ChatEdit.Text += $"{Environment.NewLine} Server error: {ex.Message} " ; } } private async void OnConnectionReceived (StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args ) { var clientSocket = args .Socket; _clientSockets.Add(clientSocket); await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { ChatEdit.Text += $"{Environment.NewLine} Client connected: {clientSocket.Information.RemoteAddress} " ; }); _ = Task.Run(() => HandleClientAsync(clientSocket)); } private async Task HandleClientAsync (StreamSocket clientSocket ) { try { var reader = new DataReader(clientSocket.InputStream); reader.InputStreamOptions = InputStreamOptions.Partial; while (true ) { await reader.LoadAsync(1024 ); if (reader.UnconsumedBufferLength == 0 ) break ; string message = reader.ReadString(reader.UnconsumedBufferLength); await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { ChatEdit.Text += $"{Environment.NewLine} {message} " ; }); BroadcastMessage(message, clientSocket); } } catch (Exception ex) { await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { ChatEdit.Text += $"{Environment.NewLine} Client error: {ex.Message} " ; }); } finally { _clientSockets.Remove(clientSocket); clientSocket.Dispose(); } } private async void BroadcastMessage (string message, StreamSocket senderSocket = null ) { foreach (var clientSocket in _clientSockets) { if (clientSocket != senderSocket) { var writer = new DataWriter(clientSocket.OutputStream); writer.WriteString(message); await writer.StoreAsync(); writer.DetachStream(); } } } private async Task ConnectToServerAsync (string ip, int port ) { try { _socket = new StreamSocket(); await _socket.ConnectAsync(new HostName(ip), port.ToString()); ChatEdit.Text += $"{Environment.NewLine} Connected to server at {ip} :{port} " ; _ = Task.Run(() => ReceiveMessagesAsync(_socket)); } catch (Exception ex) { ChatEdit.Text += $"{Environment.NewLine} Connection error: {ex.Message} " ; } } private async Task ReceiveMessagesAsync (StreamSocket socket ) { try { var reader = new DataReader(socket.InputStream); reader.InputStreamOptions = InputStreamOptions.Partial; while (true ) { await reader.LoadAsync(1024 ); if (reader.UnconsumedBufferLength == 0 ) break ; string message = reader.ReadString(reader.UnconsumedBufferLength); await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { ChatEdit.Text += $"{Environment.NewLine} {message} " ; }); } } catch (Exception ex) { await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { ChatEdit.Text += $"{Environment.NewLine} Receive error: {ex.Message} " ; }); } } private async void SendMessageToServer (string message ) { if (_socket != null ) { var writer = new DataWriter(_socket.OutputStream); writer.WriteString(message); await writer.StoreAsync(); writer.DetachStream(); } } } }
666这个代码框眼都不演了。
这里是我打包过的(Appxbundle不含arm64)版本是1.0.3.0 https://www.123865.com/s/qPh5Vv-kajN https://www.123684.com/s/qPh5Vv-kajN 好了就到这里吧。